Visual Design/ Illustration
There have been quite a few projects that I have contributed to in terms of social media and promotion. Over the years I have assisted non-profit organizations define their brand, create a web presence and build assets for promotional purposes. Here are some examples of flyer's, mailers and promotion materials for print and social media.
Prototyping, UI Design, Concept and Presentation
I was tasked to building out a platform redesign on the Wargaming site. The tasks I focused on was creating a PowerPoint...
Lead UI Designer,
Visual Effects Animator
Project Spark was an idea that brought players into the realm of inventing their own gaming experience. Users could be a game designer, world architect, programmer or adventurer in any genre of game, they only had to let their imagination flow.
UX/ UI Lead, Branding, Web Design,Visual Effects
Promotion of Wheel of Fortune franchise. I had the opportunity to design and implement art assets creating a wheel that was consistent with the DDI style.
UX/ UI Design, Visual Effects
The Fates was a new game being released on the Double Down Facebook site done in collaboration with the Las Vegas studio that was creating the casino cabinet release.
Art Direction, UX Research, UI Design
After Deployment is a military health website that needed a more modern look and feel and the content restructured to be more easily navigated and digested. We were looking to improve user base by creating a an RWD (Responsive Web Design) site that would attract mobile and tablet users.
Tacoma Art Museum
Marketing, Layout, Illustration
I worked on a concept for promoting Day of the Dead at the Tacoma Art Museum by putting together a series billboards and posters.
Storyboard Artist, Animator, Visual Effects
Bayou Blast was to gain exposure on Facebook, but with the market becoming saturated with a large selection of match 3 titles, Bayou needed a special approach to stand out.
Branding and Logos
Illustration, Layout, Design, Symbols, Characters
I specialize in logo design, brand identity. I’ve worked collaboratively with clients of all sizes to help grow their businesses through passion, meaningful and enduring design.
Motion Graphics and Visual Effects
Visual Effects, Animation, Direction, Motion and Timing
In my career, I have brought many things to life visually. It has been a fun road and I have enjoyed the many challenges that it brings.
Artist, Designer, Sketch, Vector, Typography, Illustrator
I consider myself a multidisciplinary animator, illustrator, and designer. Guided by a lifelong love of drawing,
Visual Design, UI Design, Visual Effects
Designed and animated different card tier's for Take 2's mobile release of WWE Supercard. Created concepts...
Concept, UI, Design, Visual Effects
Designed and animated different card tier's for Take 2's mobile release of NBA 2K19 and 20. Created concepts...
Marketing Director (part-time, volunteer)
Dream Team Hoops Northwest March 2017 – Present
Co-founder of 501 (c) non-profit program designed to teach a diverse population of athletes ranging from 4th grade to 8th grade. Using the sport of basketball to bring kids together and help nurture leadership skills as well as develop long term relationship among their peers and their community. Other functions include, lead marketing designer in charge of creating website design, establish the branding as well as creating marketing materials, print and apparel.
Visual Designer/ UI Artist
Cat Daddy Games March 2018 – September 2019
Visual Designer in charge of creating art assets for the Take Two’s mobile release of “WWE Super Card” and “NBA 2K19”. My primary focus is to build creative and original visual effects, in-game marketing and promotional assets, icons and appealing playing cards animated backgrounds. I attend review meetings and update art assets based on feedback given. Study and research art data to improve my design and create more appealing features for these titles.
Art Director/ Creative Director
Attain (Contract agency for Department of Defense) December 2015 – May 2017
In collaboration with the Project Manager, Development Leads, UX Designers, Usability Lab, Physiologists and Government Services. I grew the art and design team and established a high level agile work environment. Promoting and set high-quality standards for the design team and ensure those standards are upheld in execution. Creating an effective and delightful digital user experience along with reviewing design output of other design team members' work and advises engaging with business stakeholders to understand direction and guidelines. Took charge of maintaining and updating current websites and mobile app development, keeping up with latest design trends and creating documentation on those trends. Creating examples of flow diagram and visual designs which involved overseeing the usability lab and wrote scripts for conducting interviews, heuristic evaluations as well as other reviews to evaluate the efficiency and effectiveness of the designs All for the sake of military personnel and their family members seeking mental health resource and information. I regularly headed up projects with the Innovations group on VR/ AR concepts creating UI and 3D art assets that would be used in a virtual reality space. I worked primarily in Unity which my focus was user interface and game mechanics.
UI - UX Designer / Senior Flash Artist
Double Down Interactive/ IGT March 2014 – December 2015
Multi-disciplined designer for the most current of Casino “Slots” title coming out of IGT franchise. I work closely with other artist and designers to bring to life existing and original titles to the Facebook platform. Giving users the “Vegas Style'' casino experience directly into the homes and mobile devices. I focus mainly on front-end UI and game art creation. My other responsibilities consist of working on the UX side of the platform. Researching and gathering data. I concept and build wire-frames, create prototypes giving a basic understanding of look and functionality to the front end so that users will have an easy time of accessing games and other content on our site. Gaining knowledge of technical constraints, optimizing, exporting and implementing art assets.